It will generally pay for your fuel and supplies and maybe a bit of repair when you get home. Just trading isn't going to make you enough money to keep a game going (until you develop rather complex trading strategies anyway). I was navigating around aimlessly for too long, panicked, prayed to the wrong gods and now this captain is dead. That is true! I thought SAY didn't matter in this case. With a bit of extra fuel and the charge for a bit of extra speed, you can get to London before you get a new SAY after spending it beforehand of course, getting safely to London. Originally posted by Masqurin:You can exploit the fact you need SAY (Something awaits you in port) for the bad things to trigger. When you only have 40 or 30 cargo space fuel can disappear in a minute or two You can use up a lot of fuel driving around in the darkness. When you get bigger ships you'll have other options cargo space for trading, and/or more guns for battle.Īlso you're suppose to explore, but don't explore too far too fast. The echos and fuel from the admiral will be your main float in the beginning. In addition each time you first find a port the admiral will grant you one favor. Then I swoop down and either explore or deliberately route through ports I already know.Įach port will result in one fuel and some echoes when you're turning the reports in to the admiral (except the nearby port south of London - no fuel). I personally find going north from Fallen London to the coastal ports and north-edge-of-the-map ports to be a good start. When you get back to Fallen London talk to the admiral. If you want to stop using a mod remove it from your addon folder.Have a planned route that'll reach plenty of ports without using up to much fuel before you get back home. Multiple mods should work as long as there are no conflicting changes. If you make multiple mods that change the same event, one change will overwrite the other. If you are working in the online JSON editor like I did, paste your work into notepad and save regularly - otherwise all is lost if your browser crashes! Big story-related changes will require altering multiple files and it can be difficult to find every instance of what you are trying to change. Step 5: After I finished editing all the files that needed changing and made sure they were saved in addons in the right sub-folders, the game merged the new information from the addons folder with the original files and the mod was ready to play! JSON files, so I used JSON Editor Online to work on my mod, copying and pasting the contents of the files into the JSON editor. Step 4: All of the files I needed to edit for this mod were. The events file in the entities folder contains the information for all of the storylets in Sunless Sea so it was the file I needed to edit the most. Step 3: When you’re changing a file you should create a duplicate of it in addons then create and place it in a new sub-folder with the same name of whichever folder in was in within the Sunless Sea directory. Once you update Sunless Sea the addon folder should appear here, and that’s where you should put any mods you want to add. Step 2: In order to start working on the mod I created a new folder called addon - this is where all of the modified files go. Step 1: All of the files I needed to change can be accessed by going to: C:\Users\Your PC Name\AppData\LocalLow\Failbetter Games\Sunless Sea or for Mac users: Users/Your User name/Library/Application Support/Steam/SteamApps/common/Sunless Sea I’ve been lucky enough to get to play around with the latest Sunless Sea update, which gives players the ability to add mods!Īs an example of the sort of changes you can now make to the game, I’ve transformed the Sisters of Hunter’s Keep into the Brothers of Hunter’s Keep.īecause the sisters are mentioned so often this involved altering lots of chunks of story, renaming some qualities, replacing the images used for their qualities and storylets, and changing descriptions of items and places related to the sisters. Hello everyone! I’m Alice the intern - I’ve been working at Failbetter this week.
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